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AI Insights · Timothy · April 2022

Top 5 iOS Racing Games in Costa Rica: Q1 2022 Performance

Discover the performance trends of the top 5 iOS racing games in Costa Rica during the first quarter of 2022, including downloads, revenue, and active users.

Top 5 iOS Racing Games in Costa Rica: Q1 2022 Performance

In the first quarter of 2022, the top 5 iOS racing games in Costa Rica showcased varied performance trends in terms of downloads, revenue, and active users. Data provided by Sensor Tower reveals key insights into the popularity and financial success of these games.

Mario Kart Tour from Nintendo Co., Ltd. saw a steady decline in weekly downloads, starting at approximately 767 in late December and dropping to around 394 by the end of March. Despite the downward trend in downloads, weekly revenue fluctuated, peaking at about $538 and stabilizing around $360 towards the end of the quarter. Active users also showed a downward trend, from around 5.3K to 3.9K.

Need for Speed No Limits by Electronic Arts had consistent weekly downloads, ranging between 130 to 239 throughout the quarter. Revenue peaked mid-January at approximately $161 and remained relatively stable around $50 to $149 in the following weeks. Active users declined from around 1.1K at the start to 921 by the end of March.

Asphalt 8: Airborne from Gameloft experienced a significant decline in downloads, starting at 47 and dropping to just 5 by the end of March. Revenue was highest in mid-February at about $392 but dropped significantly to around $20 by the end of the quarter. Active users showed a slight decline from 250 to 175.

CSR 2 - Realistic Drag Racing published by Zynga Inc. had consistent downloads, ranging from 80 to 151. Revenue peaked at approximately $227 in late February, with fluctuations throughout the quarter, ending at about $69. Active users remained stable, with a slight dip from 1.1K to 983 by the end of March.

Hot Wheels Unlimited by Budge Studios had fluctuating downloads, peaking at 92 in late December and dropping to 42 by the end of March. Revenue saw a peak of about $153 in late February, stabilizing around $108 towards the end of the quarter. Active users decreased slightly from 236 to 169.

For more detailed insights into the performance of these games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022